
A small game project im working on in UE4. The player runs their own museum while going on dungeon crawling adventures to bring new exhibits back.
The Basics
Customers pay to enter your museum and the money you earn allows you to pay for trips to get more artifacts.
When you embark on a trip, a small quest is given to the player. For example, embarking to Egypt will place the player in a tomb puzzle they have to make their way through to find the artifact. Once the player has found an artifact, they return and display it to attract more customers.
My end goal for this game is to allow the museum to be customizable, allowing the player full control over how their museum looks and works, (Building displays, rooms, colours, hiring staff)
Features
This build is pre-alpha and has minimal gameplay; more of a proof of concept.
Current working mechanics:
- Player has a total gold that deducts correctly when going on an adventure.
- Player can pick up artifacts and place them in displays.
-Inventory of 6 slots, with item details.
- Basic enemies that can be damaged and killed.
- Basic traps that kill the player.
- Player can die; displays a death screen and respawn at HUB.
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The HUD is very basic at the moment but functional displaying the gold you have, how many artifacts you are carrying with you and a message when you try and pick up an artifact with a full inventory.
The inventory screen is also fully functional with 6 slots and details when hovered over a slot.
You can also save the game in this version and reload with the correct inventory and gold. I have also added in a reset button for ease of testing.
I will update this more when the build becomes better and more is added.


WIP - CURATOR
A project im currently working on in UE4 in its earliest stages (VERSION 7)









V1

V1 Visitors Spawned

V1 Map

V1 Collect an artifact

V1 Different angle